Days to beginning: 15

BW9 - Dogs of War

Date: 7. - 9. April 2017

Registration Start: 7.8. 2016 - 20:00

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Border War Black Ops 6: OP Mist Creeper

September 22-24.9.2017


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RULES

  1. General Rules
  2. LARP
  3. Engagement
  4. Communication
  5. Vehicles
  6. Airmobile units
  7. Engineer units
     


1.0 General Rules

1.1 Safety first!:

Every player is participating the game on his or hers own risk.

Its mandatory for every player to obey the game rules, the event rules and organisational  instructions.

Game area is quite devastated area full of deep holes, rusty metal, and bricks rocks etc. We highly recommend to wear helmets (if your dresscode allows you to) and gloves, kneepads and other protection stuff including face protection masks (if your derss code allows you to). Especialy for night part of the game we higly suggest to participate only if you are very skilled and highly protected and equiped. We do not support participants entering the buildings its on participants own risk. Extreme caution is needed in the night time!

Bring light devices flashlights and proper face protection for night missions.

Also we highly suggest to have with you extra clothing for night so you are not cold.

While packing lightly dont forget to have good sleeping bag.

If you feel sick or ill immediately visit medical tent.

If you feel tired rest

Drink enought water so you are not dehydrated cjeck on your fellow players

Never go anywhere alone!

1.2 Eye protection :
Every participant must wear protection goggles thought the game all the time even during in game sleeping. It is recommended to use protective facial masks in the buildings where shooting would be on short distance. Gloves, Helmets Kneepads are more than recommended.

Players are responsible for their own safety.

Their acts msut not threat other players safety/health and each player is responsible for his own acts.


1.3 Pyrotechnics:
Smoke grenades, Tear gas and all types of pyrotechnics are strictly prohibited on the game. Violation would lead to game ban.

1.4 What to do in the case of the accident:
In the case of any health accident the game is stopped and each of the participants must help the wounded as much as he can and inform the game organizer. Each participant must have own first aid kit. Shout STOP INJURY if necessary.

1.5 Non game civilians:
In the case of spotting non game civilian it is important to stop the game by shouting STOP CIVIL and to cease fire. In the case of any conflict with non game person please call the organizers.

1.6 Physical contact:
All physical contact is banned, except the game searches and knife kill rule explained bellow. Violation would lead to removing of the participant from the game. No refund will apply in that case.

1.7 Game language:
Basic language will be English in the game.

1.8 In game sleeping
When sleeping in game you must have protection goggles all the time. Game would not be stopped in the case you want to pack your things because of early departure from the game. For people who want to have a good sleep it is recommended to sleep in the offzone in the designated area.

1.9 Building of the bases and barricades:
It is allowed to use rope as a barbed wire, to install own camo nets, sand bags and building of defense posts. Also installing of the lights is allowed. After the event everything must be put back to the place as it was. It is not allowed to barricade in the houses.

It is strictly prohibbited to dig to ground and to cut or damage living vegetation. If you need to create some defensive possition build it from the fallen branches or your own tarp and tarmac.

Violating digging rule wll lead to game ban.

1.10 Common sense and good behavior:
It is strictly prohibited to insult other players no matter what. Use common sense and don’t argue or start verbal fights. Disputes discus with organizers in the offzone.

1.11 Game BAN

In the case of violating of the event rules and regulations you will be game banned based upon organisers decision without refund and you will have to leave game area.

1.12 Live animals
Live animals are not allowed on the vent, participants with live animals with them are not allowed on the event.

1.13 In game material
its strongly prohibited to remove or touch any game related signs or materials unless specified in the mission order.

1.14 Making fire
Making fire in the game area is strictly prohibited

1.15 Laser devices
Ussage and mounting of any laser devices is strictly prohibited. Leave laser device at home. If you will mount and use laser devices on replicas, we want to let you know it is illegal by law in Czech Republic. Violatin can be punished by authorities.

1.16 Smoking
Smoking in different place than designated area for smoking can be fined by landlord by 1000 Euro fine paid on spot. Smoke only on designated areas.

1.17 Tents on the base
On the base can be build only Black, Green, Brown or camo tents if you have other tent and you want to build it on the base make sure you can cover it with some above stated colour tarmac or foil or camo net.

1.18 Real firearms
Real firearms are not allowed on the event. Instant game ban in case of violation.


2.0 LARP

2.1 LARP players as in game civilians and other special characters:
Civilians enter the game without weapons it is represented by tape on the weapons barrel on the offzone or in the marked no shooting areas. They are not allowed to unpack the weapon unless they purchase or receive the weapon in game from a special in-game character.

Only weapon that can be used by civilians from the start of the game is rubber knife it must be shown during the registration to Chrono crew.

In the case of LARP player being captured by other players replica weapon might be sealed again.

And the LARP player will have to get ingame money for it again.

In Game civilians might as well tape other player replicas for example when entering a village of village rule apply.

 
2.2 Riot control rules:
Apply if a mob or civilian is stopped by a cordon or a squad of the involved Army. The civilians shall start hiding themselves and panic and scream when the shots are fired to the air. The UN or Army shall follow following principle. Keep in mind that civilians are not trying to get killed. They shall in lethal situation as that they are trying to save their lives. On the other hand civilians or angry mob can get manipulated by either tribal leaders, shamans or priests so their fanatical beliefs can get beyond rational beliefs.

2.3 Riot control commands:
1) Verbal commands to the mob – when seeing the mob approaching
2) Fire in the air – in the case of intensive danger
3) Verbal command – second warning
4) Fire in the air – second warning
5) Verbal commands – last warning
6) Use of force – involved game side has to face the conveniences after such an act

2.4 In game searches:
Players are allowed to game search ingame civilians anywhere on the game territory. After the ingame civilians receive verbal order to be searched he can choose two things.

2.5 Non contact search:
Searched player shows all the game artifacts to the searchers in the case ha has something in game that is so call illegal it is being automatically found.

2.6 Realistic search:
Soldier searches the game participant where physical contact is allowed. The person that is searched can say at any time STOP and choose to have non contact search. In that case searching person cannot continue in the physical searches.

2.7 Torture bondages and Interrogations:
Strictly banned! Some in game figures will hand out some materials as a secret hints during the game.

2.8 Acting towards LARP players with respect
Its strictly prohibited to act agrresively and treating LARP players badly. Follow given rules of engament in the OPORD. If you will act without sence and in a way stupidly against LARP players be sure it will effect game development and also you will most probably have less LARP players next time!

No body of LARP players is willing to be treated badly, respect tham and play LARP with honour.

If you dont want to play LARP do not enter LARP areas.

2.9 In game LARP bandits
In game bandits are represented by LARP players wearing bandana over their faces. While in contact with LARP bandits strictly follow the given Rules of Engament for bandits as mentined in OPORD.

2.10 general Rules of Engagement for working with LARP players and ingame civilians
Ingame civilians are no harm to other game sides, do not engage them unles being fired upon from the civilian side. Allways remember than killing ingame civilians will have major impact on your game side victory status. 

2.11 Costumes
LARP players ussualy wear various costumes.

2.12 LARP missions
Try to fullfill the LARP missions as best as you can, if you dont want to LARP dont go to the LARP village.  



3.0 Engagement Rules

Limits are valid for all airsoft replicas in game without exceptions including vehicle mounted replicas. All replicas must undertake chrono test on the offzone before registration.

Cheating chrono (by not setting hop to 0 while taking chrono test and/or using different BBs than provided by Chrono crew, or using non –chrono marked replica in game will lead to instant game ban.

Due to the variety of different spring standards we decided to set the weapon classes based on your weapons muzzle velocity in meters per second.

Weapons must be chroned with 0,20 g BB´s. If you are unsure you may be on the edge between semi and full auto, we recommend that you check your weapon before coming.

Type Velocity m/s

Min. Safety distance

Rate of fire Special rules Chrono label
A 1-110 m/s 5 meters Full auto Pistol replica only Green
B 1-130 m/s 10 meters Full auto   Green
C 131-150 m/s 15 meters Single shot   Yellow
D 131-150 m/s 15 meters Full Auto

Machine guns and Suport w. only

Yellow
E 151-169 m/s 30 meters Single shot Only sniper replicas with scope Red

If safety require use the knife kill (see 3.2)

The maximum bullet weight for class A - D is 0,30 g
The maximum bullet weight for class E is 0,43 g


Note!
Glass, clay, alu & steel BB´s are strictly forbidden. MAX BIOVAL BB´s are forbidden due to their hard shell. They can break windshields of ingame vehicles and safety glasses ( transparent BB´s are also forbidden to aviod missunderstandings). Preferably use Bio BBs.

For reference, one Joule with a 0.2g BB produces a muzzle velocity of 100 m/s. For further equivalences, there is a useful calculator at http://www.1728.com/energy.htm.

For all weapons and ranges, head shots should be avoided as far as possible except where no other target is available.

3.2 Knife kill:
Player touched by other player by hand can be considered as knife killed.

3.3 LOW caps rule:
Players can use only LOW and MID caps in the game. No HIGH caps

3.4 Limited ammo rule:
A player can have on him in LOW and MID caps only 600 bullets. If he shoots all the ammo he must go back to his base to the ammo depot to reload.

Reload takes 2 minutes in ammo depot area. Armies can have during main offensives mobile ammo depots.

No reload in field unless next to a ammo depot crate not further than 2 meters.

3.5 Machine gun and support weapons ammo:
Machine gun is a weapon that has front legs and appears like a machine gun. A machine gunner can have up to 2000 bullets at him. If he uses all the ammo he must go back to ammo depot for reload. He cannot share the ammo with any one else.

Machine guns are allowed to have drum/box magazine (M60,M249,M240,PKM,MG36,MG3,Stoner LMG..)

Support weapons are allowed as well to use their standard midcap/lowcap magazines (L86,RPK,HK IAR..)

All machine guns and support weapons are allowed to have electrical magazines but are also allowed to use their standard midcap/lowcap magazines.

Machine gun and support weapons have 2000 BBs limit per weapon ammo cannot be shared.


3.6 Ammo depot:
Can be destroyed and limit entire fractions ammo supply for 60 minutes no reaload possible (Ammo depot has 60 minutes respawn).

3.7 First aim than shoot:
Spray and pray is not allowed while shooting you must shoulder your weapon and aim.

3.8 Artillery strike
Armies have available artillery and rocket barrages through the game. You will be noticed by organizer when you would be blown up.
Artillery strike can be announced only by the BW crew (Person with BW Crew insignia and marking)

Players hit by artillery are all wounded except medic in the area.

Who is hit by artillery barrage and who is not is sole decision of organiser.

3.9 Demolitions:
Buildings and vehicles can be blown up if you will install on them special in game demolition charge given to the player by the army general or by the organizer. In order to plant the explosives it takes 2 minutes.

Some areas or objects might be marked as demolished during the game with special sign.

3.10 Helmets and armor

No ingame effect

3.11 Vulcan Ammo rule:
Vulcan cannon has 10000 bbs ammo until it needs to reload.

3.12 Granate launcher ammo rule:
If equipped with a grenade launcher (either weapon mounted or handheld) you can carry max. 6 shower grenades with each launcher. Refilling shower grenades is only allowed at ammo depots.

It is allowed to use only granades firing 6mm pellets single slug granates are not allowed.
Minimum firing distance from a granate launcher is 15 meters.

3.14 Sniper weapons:
Minimum firing distance is 30 meters and it is strictly forbidden to shoot with sniper replica it in the buildings. Snipers can have ghillie suits and replica and must have a scope.

3.15 Rubber picks, showels, clubs, knives, machetes and other goodies…
If softly touched by the weapon person is knocked out. Attacker can chose to call a knife kill or knockout.

3.16 Knock out rule:
If attacker claims you are knocked out you can choose:

Realistic knockout: you lie on the ground and wait until you are transported either by opponent or your own troops back to base where you are but back to life. If transported by the opponent to his HQ you are either taken as prisoner or eaten it is upon the or killed. It is up to the base commander / village chief.


Soft way knock out: you step a side and after the situation is sorted out you follow the orders of either the opponent or friendly troops before you reach your HQ you are claimed out of combat.

If shot during being knocked out you are dead and rules for respawn apply. 

It is not allowed to take anything away from knocked out people unless agreed among player knocked out and players carrying him.

3.17 Booby traps:
Only non pyro based booby traps shooting BBs are allowed, all booby traps must be checked by organizer at organizers tent. Airsoft claimore for example.

3.18 Special firing devices and mechanisms:
It might happen that in some part of the game special servo firing mechanism will play role please do not physically touch it or destroy it.

3.19 Mine field:
Areas signed with table with skull and bones with sign Minefield shall not be crossed. Passing through such an area is instant KIA Minefields markings are ussually 10 – 15 meters from each other so will be visible.

We trust your fairness.

3.20 Hit and Respawn:

Hit is considered while being hit anywhere in the player as well in his equipment he wears on him including the weapon by enemy or friendly player.

If you are hit you shout HIT put your gun down, raise your arms includinhg weapon and afterwards put on reflexive vest and walk to the respawn point.

After you do so you come to the organizers tent on your base put your nickname in the causalities roster and you have 60 minutes until respawn from the moment being hit but you must visit HQ to do so.

It can be changed during the game by organizers based on the game scenarios (For example guerillas will have a respawn modification after training they receive etc…). .

Dead players are not allowed to talk with the others until reaching Respawn place. After respawn player walks back to his HQ during this journey he is not participating in the game and he cant be killed. Use fastest route and not go through fighting areas. Have your reflection west on.

3.21 Medic:
Medic rules are an MILSIM add on in order to simulate closer reality situation.

For people who are not able to understand the medic rules or they think their are to complicated for them – we suggest to simply go to respawn after you are hit.


Information for Soldiers

  1. Player gets hit!
  2. Player pulls out his death rag (=reflex west)
  3. Wounded player got 10min without medical treatment or stabilization until he dies. 
  4. A stabilized wounded player got 20min without medical treatment until he dies. 


How to stabilize a player:
To stabilize a wounded player, put him on his back and put his death rag back into his gear.

NOTE:
Advantage of being stabilized:
A stabilized wounded player will have extended time to wait for medical treatment. Not only 10min, but 20min until death.

Disadvantage of being stabilized:
The stabilized wounded player will be again exposed to enemy fire. If a stabilized wounded player gets hit, he dies immediatly.
So you do a good job in evacuate your stabilized wounded players out of combat!

Information about treatment for Medics

After Medic arrives:

3. If medic comes he will ask you for number – you will say number from 1–40 – after medic makes your diagnosis and proceed with treatment – based upon the medic table you will be informed on the results. Medic cannot heal anyone else until he is finished with you. Medic can choose to heal someone else if he wishes or your wounds are to complicated. Healing is explained in diagnosis table.
4. If the diagnosis number was already used wounded must say new one.
5. Bring your own bandages – if medic has no bandages he cannot heal you than you die
6. Medic cannot heal himself
7. Medic must have a pen to cross out diagnosis number
8. After player calls the diagnosis number – this number must be crossed out from the table by medic and not used again
9. It is prohibited to show diagnosis table to the players.
10. Table is available on HQ

How many medics:
11. SF – One medic per task assembly
12. Infantry – 3 medic per Platoon
13. We trust your fairness!!!

14. Every Base HQ – 1 Medic

Morphine = Knife kill

Civilians – village hospital – can heal people for money and remove „wounds – bandages atc..“ as if going to the base.


Medic has Red cross symbol on the arm.
Diagnosis table example:
http://www.borderwar.cz/…%20TABLE.pdf
http://www.borderwar.cz/…%20TABLE.jpg

Medic will go to HQ to pick his diagnosis table, if you run out diagnosis you go to HQ for new table – every table is different

Q and A

Q 1. In several cases there are „splints“ mentioned – does it mean that medics or soldiers have to carry actual splints? Or do they simply have to use the bandage to just mark a soldier as treated? Answer: You can use a stick ot a piece of wood or whatever could be applied as a splint. Those hardcore players could of course apply a real splint. The goal is to refrain the limb from movement

Q 2. How is „Stabilizing“ performed?
Answer: A wounded soldier is accompanied by any soldier (who will be ib real life providibg first aid = stabilizing him).

Q 3. What happens if someone is stabilized but a medic doesn’t get to them in 20 min?
Answer: Then he bleeds out and is KIA.

Q 4. What happens if I get stabilized but the soldier who stabilized me doesn’t wait for the medic and goes away?
Answer: To be stabilized somene must be next to you. One person could be stabilizing only one wounded.

Q 5. What is the meaning of the rest time?
Answer: Thats the time when wounded are recoverying from the shock and treatment. During the recovery time wounded cannot move, shoot, talk etc. but they could be transported. Its mandatory to put down the „death rag (reflection vest)“ during the recovery because you can be again killed.

Q 6. Does „cannot use arm“ mean that I can’t shoot an Assault rifle if I’m severely wounded in the arm? In such a case – can I use a pistol?
Answer: You can use it with your other hand. We do not distinguish rifles from pistols. 


Q 7. Can we use a white velcro tape instead of a bandage or do we have to bring real bandages?
Answer: Its up to you guys. But it have to be at least 3 cm wide.


3.21 CSH (Combat Support Hospital)

CSH station is forward line medical station which in some cases might be build in game, players transported or visiting CSH are able to remove their wounds effects after they are healed by combat Medic after engagement.

CSH is marked by CSH sign

If player is diagnosed as dead by the medic in field he must proceed to base for Respawn normally.


3.22 Forward line Ammo Dump:

Forward ammo resupply point might be build in some cases in game, every players is allowed to reload as many bbs as is marked on the reload card, every player is allowed to take only one reload card once visit in a depot.

You are allowed to visit depot once in 30 minutes, take in consideration that ammo depot has limited amount of reload cards.

You cannot share reload cards among players.

Forward ammo depot is marked by special Ammo depot sign

Base ammo depot and reload rules are still valid.

3.23 Chemical and Biological Warfare Rules.

Chemical or Biochemical attack can be announced only by the BW crew (Person with BW Crew insignia and marking)

If such a game event happen all players in announced area have to use GAS Mask or NBC suits. Everybody who will fail to put on Gas mask within 45 seconds will be automatically effected by Chemical or Biological weapon:
Once taking on the gas mask make sure you do it in a way no one can hit you to the head with BBs. Common sence and Safety First rule applies!

Biochemical Weapon Effects – once you are marked as wounded by such a weapon
1: If you want to LARP: open Biochemical Warfare Player Card and fulfill as best as you can what is described there.
2: If you don’t want to LARP: you are dead no healing from medic is possible once you are affected by Biochemical weapon, same respawn rules apply as when KIA.

Who is hit by biochemical weapon and who is not is sole decision of the organiser.

3.24 Decontamination chamber:
If decontamination of the player is needed, you must visit decontamination chamber on the base or in other in game facility.

All long term affects of Biochemical weapon will be removed after decontamination in the chamber.

3.25 Gas masks:
Gas mask are definitely a in game benefit to the player but not mandatory, gas mask or NBC suit will allow player to enter contaminated areas or areas with potential biochemical threat. Once taking on the gas mask make sure you do it in a way no one can hit you to the head with BBs. Respirators are not enough for entering contaminated are but count as a gasmask in case of biochemical weapon.

3.26 Chemical engineer unit:
Chemical engineer specialist will be able to measure and detect biochemical threats in game. Gas mask, rubber poncho or NBC suit is a must.

3.27 Contaminated areas,
Areas marked with Biohazard sign are considered contaminated by Biochemical threat, players without gas masks or NBC suits are not allowed to entry this areas – If player without gas mask enters such an area - instant death with no healing option is a result.

Area of contamination is considered circle of 10 meters around the sign.

3.28 Back pack rule

Backpacks could be used as a cover when they are not carried.

Which means that you cannot use the backpack as cover:

1) while any of shoulderstraps are on your shoulders = you carry it
2) while you are sitting down however the backpack is still attached to your back = you carry it
3) you carry the bag in the hand

You can use the backpack as cover:

1) part of base structure - is laying on the ground = you do not carry it
2) to build a temporary makeshift base in middle of the filed when on the stop - you drop it on the ground and its stay there = you do not carry it

No further excemptions. No tricks like carrying bag ful of styrofoam around the battlefield just to have a big backpack. No folding sleeping mat etc. used as a cover. Just use your common sense. Its milsim, no "find a hole in rules" game.


 

4.0 Communication

4.1 Communication
Communication among in game participants is organized by the HQ of current game side. PMR frequencies including sub channels.

All needed information is on the section forum

Organizers and Medical care clear PMR 1




5.0 Vehicles

No civilian vehicles are allowed to enter the game area.

In game usage of vehicles:
Vehicles can be used in the game if approved on the Offzone during registration.

Vehicles are used on the sole owners/drivers responsibility, organizers do not hold any responsibility for eventual damage to the cars and accidents caused by the vehicles. Vehicles can use only roads, any rides through terrain are forbidden. The maximum allowed speed for the game purposes is 20 km/h.

Following rules apply to regular technicals, open toped vehicles and non Jugernaut vehicles.

There will be both military and civilian vehicles moving around in-game. These may be friendly or hostile, may be fired upon, and their drivers and passangers may be eliminated.

In the event of a vehicle is hit the driver will stop the engine and shout HIT. If the driver himself is not hit, he can disembark the vehicle and continue playing.

From that moment vehicle is immobilised and has (10 minutes damage period)

All passangers must immediately disembark the vehicle

During the (10 minutes damage period vehicle can start to be repaired by engineer) if so is done vehicle can continue in game after if it is repaired (10 minutes repair time by engineer).

If engineer will not start working on repair within 10 minutes after vehicle is hit vehicle leaks out of oil and is destoryed. Vehicle shall vait another  10 minutes on spot as a wreck before it can drive away ro repawn.

Driver can also declare his vehicle being destroyed any time after being hit. By putting on orange markings and setting on signal lights blinking.

Destroyed vehicles will return to re-spawn with flying a orange flag or marking, to indicate that they are off-game.

To avoid misunderstandings, all participants bringing a in-game vehicle have to mark their vehicle with the TEAM-color on the windshield and with a small flag (40×20cm).

Insurgents, Guerillas, rebel fighters etc...– BLUE
Task Force – RED
PEASANTS -LIGHT GREEN
PMC units - YELLOW

CN Observers - WHITE

You can use as well together with colour symbol A4 markings with a name of your side.

In-game vehicles may not travel at more than 20 km/h. Only authorized drivers may drive vehicles during the game, and only those vehicles that have been assigned to them. It is strictly prohibited to just get in a vehicle and drive off. Marshalling vehicles and other off-game vehicles will be flying a orange flag.

Vehicle has a 60 minutes respawn as the driver.

Vehicles cannot be captured.

Vehicles can not pass Antitank Obstacles and minefileds.NOTE!

All neutralised / destroyed vehicles must show this clearly by having orange flags on both sides of the vehicle. And put on the blinking warning light!

Vehicle owners must prepare all needed markings.

Passenger are allowed to fire from the vehicles and can be fired upon.

We will breath control vehicle drivers and passenger during the event randomly.

No fuel and other costs of the vehicles are covered by the organisers.

Driver selects who he wants to transport or not.


BLWS Spearhead and Javelin modules might be present during the event.

Plattoons assigned to anti tank or long distance destruction missions might be equipped with the first prototypes of this devices.

Modules are working as a anti specific targets weapons, BLWS has limited ammo and can be reloaded only on the HQ.

BW 5 is a test for this BLWS anti vehicle and special target solution which we want to use more frequently in the future.

5.2 Juggernaut vehicles
Juggernaut vehicle is fully armour plated vehicle or vehicle marked with letter J on A4 paper on all sides of  the vehicle.

It might carry receivers BLWS system or it might as well not and it can be destroyed by the BLWS system, or by AT weapon by Flag out rule.

Turret gunners can be shot normally if present on the vehicle.

Juggernaut vehicle can also be destroyed by AT weapon using the Flag out rule. (rule below)

Juggernaut can ignore BB hits hit once fired upon from normal replicas and continue driving, reducing speed to 5km/hour. In to very slow mode. Under massive fire it must stop but is not destroyed (can be pinned down by BB fire)

Juggernaut can not pass Antitank Obstacles and minefileds.

Destroyed Juggernauts must come back to the HQ for restart/repair.

All vehicles not approved as Juggernauts by registration and HQ perosonel are considered open topped vehicles where standard vehicle rules apply.

5.3  Flag out rule

Do not produce your own flags, ingame flags are distributed in very very limited ammount by HQ!

This is a rule that will appear in game only in very small number. AT weapons on AT posts and RPG airsoft replica, BLVS spearhed maquets etc. can get on the HQ small number of Yellow Flags.

Players can come to HQ themselve to ask to receive flag, or can be done as well throught PLT on HQ briefing.

If you will wave the flag minimum 30 meters from the enemy,in front of any enemy vehicle including Juggernaut. Vehicle is destroyed without chance to repair. One flag = first vehicle in the row.

All passangers on on board are hit and must go to respawn with vehicle. After the 10 minutes wreck period. Please if possible give the yellow flaq to the vehicle driver  (putting yourself for a short period of time to Offgame mode if needed) so wehicle driver can bring it to opposite HQ.


Do not bring real used deactivate AT devices - its illegal in Czech Republic by law. Only airsoft BB shooting AT replicas are allowed.

 

Wave on the vehicle from visible distance with the flag (At least 40 meters). Flags are special distributed through the HQ only.

 

 



6.0 Airmobile Units Rules

Airmobile Units

Below are only main highlight of the exact rules touching Airmobile operation which apply to all players on the event, airmobile troops have to undertake special training before actual airmobile operation with more detailed information and instructions.

Once operating around airmobile units such as helicopters extreme safety measures must be undertaken!

All airmobile troops must before flight undertake safety and security training.

Before entering the helicopter equipment check will take place:

Following will be checked to undertake the airmobile operation – if check is failed you are not able to undertake the airmobile lift.

Prepare and adjust your gear according the rules below before not to cause delays because of insufficient equipment preparation.

- All equipment on player must be tightly attached – no loose equipment that can fall of during the flight
- Replicas must be on sling – over the shoulder so they don’t fall of
- Magazines out during the airlift procedure – you will insert magazines in after you land and get of the chopper on designated LZ
- Replica on safe mode during the airmobile procedure
- Safety shot to drum must be done before undertaking boarding procedure.
- No rags or bandanas around neck
- Helmets attached tightly to the head - if you don’t have helmet you must not wear anything on the head during the airmobile operation
- Safety googles always on.
- No ruck sacks, no bags, no butt packs allowed for airmobile operation
- You must have safety belt tightened during the flight
- Replica must be always pointing to the floor of the machine during the flight


Approaching the chopper:

- Always from front of the machine after pilots signal or flight crew signal

Disembarking the chopper

- Move always toward the front of the chopper never to the rear of the chopper as on the picture:

More detailed rules will be explained on spot

No shooting from or at helicopter on LZ and/or during flight ( violating of this rule will lead to instant game ban)

Stay away of the LZ or helicopter unless you are called to approach it by the crew.

 


7.0 Engineer units

Engineer units are able to mine resources, repair vehicles or to repair other special facilities.

There is one engineer per Platoon with special engineer sticker or armband.

There is allways only one ingeneer in the platoon leaving base - Ebgineer job cannot be given in field to other player.

Mining:

Engineer must be present for 30 minutes not further than 5 meters from mining station to be able to select ONE piece of raw material from the mining area. If he goes away from the mining station more than 5 meters or is wounded or killed all mining process must start again.

Repair:

Engineer must go around vehicle being able to touch it for 10 minutes - making at least 3 all around vehicle checks and repairs. After 10 minutes vehicle can continue driving. Destoyed by AT or oil leaked vehicles canot be repaired.

Juggernauts can be repaired only at base

Engineer can create and remove minefield and also anti tank obstacles

Cleaning minefield - one mine filed flag per 5 minutes.

 


RULES

  1. General Rules
  2. LARP
  3. Engagement
  4. Communication
  5. Vehicles
  6. Airmobile units
  7. Engineer units
     


1.0 General Rules

1.1 Safety first!:

Every player is participating the game on his or hers own risk.

Its mandatory for every player to obey the game rules, the event rules and organisational  instructions.

Game area is quite devastated area full of deep holes, rusty metal, and bricks rocks etc. We highly recommend to wear helmets (if your dresscode allows you to) and gloves, kneepads and other protection stuff including face protection masks (if your derss code allows you to). Especialy for night part of the game we higly suggest to participate only if you are very skilled and highly protected and equiped. We do not support participants entering the buildings its on participants own risk. Extreme caution is needed in the night time!

Bring light devices flashlights and proper face protection for night missions.

Also we highly suggest to have with you extra clothing for night so you are not cold.

While packing lightly dont forget to have good sleeping bag.

If you feel sick or ill immediately visit medical tent.

If you feel tired rest

Drink enought water so you are not dehydrated cjeck on your fellow players

Never go anywhere alone!

1.2 Eye protection :
Every participant must wear protection goggles thought the game all the time even during in game sleeping. It is recommended to use protective facial masks in the buildings where shooting would be on short distance. Gloves, Helmets Kneepads are more than recommended.

Players are responsible for their own safety.

Their acts msut not threat other players safety/health and each player is responsible for his own acts.


1.3 Pyrotechnics:
Smoke grenades, Tear gas and all types of pyrotechnics are strictly prohibited on the game. Violation would lead to game ban.

1.4 What to do in the case of the accident:
In the case of any health accident the game is stopped and each of the participants must help the wounded as much as he can and inform the game organizer. Each participant must have own first aid kit. Shout STOP INJURY if necessary.

1.5 Non game civilians:
In the case of spotting non game civilian it is important to stop the game by shouting STOP CIVIL and to cease fire. In the case of any conflict with non game person please call the organizers.

1.6 Physical contact:
All physical contact is banned, except the game searches and knife kill rule explained bellow. Violation would lead to removing of the participant from the game. No refund will apply in that case.

1.7 Game language:
Basic language will be English in the game.

1.8 In game sleeping
When sleeping in game you must have protection goggles all the time. Game would not be stopped in the case you want to pack your things because of early departure from the game. For people who want to have a good sleep it is recommended to sleep in the offzone in the designated area.

1.9 Building of the bases and barricades:
It is allowed to use rope as a barbed wire, to install own camo nets, sand bags and building of defense posts. Also installing of the lights is allowed. After the event everything must be put back to the place as it was. It is not allowed to barricade in the houses.

It is strictly prohibbited to dig to ground and to cut or damage living vegetation. If you need to create some defensive possition build it from the fallen branches or your own tarp and tarmac.

Violating digging rule wll lead to game ban.

1.10 Common sense and good behavior:
It is strictly prohibited to insult other players no matter what. Use common sense and don’t argue or start verbal fights. Disputes discus with organizers in the offzone.

1.11 Game BAN

In the case of violating of the event rules and regulations you will be game banned based upon organisers decision without refund and you will have to leave game area.

1.12 Live animals
Live animals are not allowed on the vent, participants with live animals with them are not allowed on the event.

1.13 In game material
its strongly prohibited to remove or touch any game related signs or materials unless specified in the mission order.

1.14 Making fire
Making fire in the game area is strictly prohibited

1.15 Laser devices
Ussage and mounting of any laser devices is strictly prohibited. Leave laser device at home. If you will mount and use laser devices on replicas, we want to let you know it is illegal by law in Czech Republic. Violatin can be punished by authorities.

1.16 Smoking
Smoking in different place than designated area for smoking can be fined by landlord by 1000 Euro fine paid on spot. Smoke only on designated areas.

1.17 Tents on the base
On the base can be build only Black, Green, Brown or camo tents if you have other tent and you want to build it on the base make sure you can cover it with some above stated colour tarmac or foil or camo net.

1.18 Real firearms
Real firearms are not allowed on the event. Instant game ban in case of violation.


2.0 LARP

2.1 LARP players as in game civilians and other special characters:
Civilians enter the game without weapons it is represented by tape on the weapons barrel on the offzone or in the marked no shooting areas. They are not allowed to unpack the weapon unless they purchase or receive the weapon in game from a special in-game character.

Only weapon that can be used by civilians from the start of the game is rubber knife it must be shown during the registration to Chrono crew.

In the case of LARP player being captured by other players replica weapon might be sealed again.

And the LARP player will have to get ingame money for it again.

In Game civilians might as well tape other player replicas for example when entering a village of village rule apply.

 
2.2 Riot control rules:
Apply if a mob or civilian is stopped by a cordon or a squad of the involved Army. The civilians shall start hiding themselves and panic and scream when the shots are fired to the air. The UN or Army shall follow following principle. Keep in mind that civilians are not trying to get killed. They shall in lethal situation as that they are trying to save their lives. On the other hand civilians or angry mob can get manipulated by either tribal leaders, shamans or priests so their fanatical beliefs can get beyond rational beliefs.

2.3 Riot control commands:
1) Verbal commands to the mob – when seeing the mob approaching
2) Fire in the air – in the case of intensive danger
3) Verbal command – second warning
4) Fire in the air – second warning
5) Verbal commands – last warning
6) Use of force – involved game side has to face the conveniences after such an act

2.4 In game searches:
Players are allowed to game search ingame civilians anywhere on the game territory. After the ingame civilians receive verbal order to be searched he can choose two things.

2.5 Non contact search:
Searched player shows all the game artifacts to the searchers in the case ha has something in game that is so call illegal it is being automatically found.

2.6 Realistic search:
Soldier searches the game participant where physical contact is allowed. The person that is searched can say at any time STOP and choose to have non contact search. In that case searching person cannot continue in the physical searches.

2.7 Torture bondages and Interrogations:
Strictly banned! Some in game figures will hand out some materials as a secret hints during the game.

2.8 Acting towards LARP players with respect
Its strictly prohibited to act agrresively and treating LARP players badly. Follow given rules of engament in the OPORD. If you will act without sence and in a way stupidly against LARP players be sure it will effect game development and also you will most probably have less LARP players next time!

No body of LARP players is willing to be treated badly, respect tham and play LARP with honour.

If you dont want to play LARP do not enter LARP areas.

2.9 In game LARP bandits
In game bandits are represented by LARP players wearing bandana over their faces. While in contact with LARP bandits strictly follow the given Rules of Engament for bandits as mentined in OPORD.

2.10 general Rules of Engagement for working with LARP players and ingame civilians
Ingame civilians are no harm to other game sides, do not engage them unles being fired upon from the civilian side. Allways remember than killing ingame civilians will have major impact on your game side victory status. 

2.11 Costumes
LARP players ussualy wear various costumes.

2.12 LARP missions
Try to fullfill the LARP missions as best as you can, if you dont want to LARP dont go to the LARP village.  



3.0 Engagement Rules

Limits are valid for all airsoft replicas in game without exceptions including vehicle mounted replicas. All replicas must undertake chrono test on the offzone before registration.

Cheating chrono (by not setting hop to 0 while taking chrono test and/or using different BBs than provided by Chrono crew, or using non –chrono marked replica in game will lead to instant game ban.

Due to the variety of different spring standards we decided to set the weapon classes based on your weapons muzzle velocity in meters per second.

Weapons must be chroned with 0,20 g BB´s. If you are unsure you may be on the edge between semi and full auto, we recommend that you check your weapon before coming.

Type Velocity m/s

Min. Safety distance

Rate of fire Special rules Chrono label
A 1-110 m/s 5 meters Full auto Pistol replica only Green
B 1-130 m/s 10 meters Full auto   Green
C 131-150 m/s 15 meters Single shot   Yellow
D 131-150 m/s 15 meters Full Auto

Machine guns and Suport w. only

Yellow
E 151-169 m/s 30 meters Single shot Only sniper replicas with scope Red

If safety require use the knife kill (see 3.2)

The maximum bullet weight for class A - D is 0,30 g
The maximum bullet weight for class E is 0,43 g


Note!
Glass, clay, alu & steel BB´s are strictly forbidden. MAX BIOVAL BB´s are forbidden due to their hard shell. They can break windshields of ingame vehicles and safety glasses ( transparent BB´s are also forbidden to aviod missunderstandings). Preferably use Bio BBs.

For reference, one Joule with a 0.2g BB produces a muzzle velocity of 100 m/s. For further equivalences, there is a useful calculator at http://www.1728.com/energy.htm.

For all weapons and ranges, head shots should be avoided as far as possible except where no other target is available.

3.2 Knife kill:
Player touched by other player by hand can be considered as knife killed.

3.3 LOW caps rule:
Players can use only LOW and MID caps in the game. No HIGH caps

3.4 Limited ammo rule:
A player can have on him in LOW and MID caps only 600 bullets. If he shoots all the ammo he must go back to his base to the ammo depot to reload.

Reload takes 2 minutes in ammo depot area. Armies can have during main offensives mobile ammo depots.

No reload in field unless next to a ammo depot crate not further than 2 meters.

3.5 Machine gun and support weapons ammo:
Machine gun is a weapon that has front legs and appears like a machine gun. A machine gunner can have up to 2000 bullets at him. If he uses all the ammo he must go back to ammo depot for reload. He cannot share the ammo with any one else.

Machine guns are allowed to have drum/box magazine (M60,M249,M240,PKM,MG36,MG3,Stoner LMG..)

Support weapons are allowed as well to use their standard midcap/lowcap magazines (L86,RPK,HK IAR..)

All machine guns and support weapons are allowed to have electrical magazines but are also allowed to use their standard midcap/lowcap magazines.

Machine gun and support weapons have 2000 BBs limit per weapon ammo cannot be shared.


3.6 Ammo depot:
Can be destroyed and limit entire fractions ammo supply for 60 minutes no reaload possible (Ammo depot has 60 minutes respawn).

3.7 First aim than shoot:
Spray and pray is not allowed while shooting you must shoulder your weapon and aim.

3.8 Artillery strike
Armies have available artillery and rocket barrages through the game. You will be noticed by organizer when you would be blown up.
Artillery strike can be announced only by the BW crew (Person with BW Crew insignia and marking)

Players hit by artillery are all wounded except medic in the area.

Who is hit by artillery barrage and who is not is sole decision of organiser.

3.9 Demolitions:
Buildings and vehicles can be blown up if you will install on them special in game demolition charge given to the player by the army general or by the organizer. In order to plant the explosives it takes 2 minutes.

Some areas or objects might be marked as demolished during the game with special sign.

3.10 Helmets and armor

No ingame effect

3.11 Vulcan Ammo rule:
Vulcan cannon has 10000 bbs ammo until it needs to reload.

3.12 Granate launcher ammo rule:
If equipped with a grenade launcher (either weapon mounted or handheld) you can carry max. 6 shower grenades with each launcher. Refilling shower grenades is only allowed at ammo depots.

It is allowed to use only granades firing 6mm pellets single slug granates are not allowed.
Minimum firing distance from a granate launcher is 15 meters.

3.14 Sniper weapons:
Minimum firing distance is 30 meters and it is strictly forbidden to shoot with sniper replica it in the buildings. Snipers can have ghillie suits and replica and must have a scope.

3.15 Rubber picks, showels, clubs, knives, machetes and other goodies…
If softly touched by the weapon person is knocked out. Attacker can chose to call a knife kill or knockout.

3.16 Knock out rule:
If attacker claims you are knocked out you can choose:

Realistic knockout: you lie on the ground and wait until you are transported either by opponent or your own troops back to base where you are but back to life. If transported by the opponent to his HQ you are either taken as prisoner or eaten it is upon the or killed. It is up to the base commander / village chief.


Soft way knock out: you step a side and after the situation is sorted out you follow the orders of either the opponent or friendly troops before you reach your HQ you are claimed out of combat.

If shot during being knocked out you are dead and rules for respawn apply. 

It is not allowed to take anything away from knocked out people unless agreed among player knocked out and players carrying him.

3.17 Booby traps:
Only non pyro based booby traps shooting BBs are allowed, all booby traps must be checked by organizer at organizers tent. Airsoft claimore for example.

3.18 Special firing devices and mechanisms:
It might happen that in some part of the game special servo firing mechanism will play role please do not physically touch it or destroy it.

3.19 Mine field:
Areas signed with table with skull and bones with sign Minefield shall not be crossed. Passing through such an area is instant KIA Minefields markings are ussually 10 – 15 meters from each other so will be visible.

We trust your fairness.

3.20 Hit and Respawn:

Hit is considered while being hit anywhere in the player as well in his equipment he wears on him including the weapon by enemy or friendly player.

If you are hit you shout HIT put your gun down, raise your arms includinhg weapon and afterwards put on reflexive vest and walk to the respawn point.

After you do so you come to the organizers tent on your base put your nickname in the causalities roster and you have 60 minutes until respawn from the moment being hit but you must visit HQ to do so.

It can be changed during the game by organizers based on the game scenarios (For example guerillas will have a respawn modification after training they receive etc…). .

Dead players are not allowed to talk with the others until reaching Respawn place. After respawn player walks back to his HQ during this journey he is not participating in the game and he cant be killed. Use fastest route and not go through fighting areas. Have your reflection west on.

3.21 Medic:
Medic rules are an MILSIM add on in order to simulate closer reality situation.

For people who are not able to understand the medic rules or they think their are to complicated for them – we suggest to simply go to respawn after you are hit.


Information for Soldiers

  1. Player gets hit!
  2. Player pulls out his death rag (=reflex west)
  3. Wounded player got 10min without medical treatment or stabilization until he dies. 
  4. A stabilized wounded player got 20min without medical treatment until he dies. 


How to stabilize a player:
To stabilize a wounded player, put him on his back and put his death rag back into his gear.

NOTE:
Advantage of being stabilized:
A stabilized wounded player will have extended time to wait for medical treatment. Not only 10min, but 20min until death.

Disadvantage of being stabilized:
The stabilized wounded player will be again exposed to enemy fire. If a stabilized wounded player gets hit, he dies immediatly.
So you do a good job in evacuate your stabilized wounded players out of combat!

Information about treatment for Medics

After Medic arrives:

3. If medic comes he will ask you for number – you will say number from 1–40 – after medic makes your diagnosis and proceed with treatment – based upon the medic table you will be informed on the results. Medic cannot heal anyone else until he is finished with you. Medic can choose to heal someone else if he wishes or your wounds are to complicated. Healing is explained in diagnosis table.
4. If the diagnosis number was already used wounded must say new one.
5. Bring your own bandages – if medic has no bandages he cannot heal you than you die
6. Medic cannot heal himself
7. Medic must have a pen to cross out diagnosis number
8. After player calls the diagnosis number – this number must be crossed out from the table by medic and not used again
9. It is prohibited to show diagnosis table to the players.
10. Table is available on HQ

How many medics:
11. SF – One medic per task assembly
12. Infantry – 3 medic per Platoon
13. We trust your fairness!!!

14. Every Base HQ – 1 Medic

Morphine = Knife kill

Civilians – village hospital – can heal people for money and remove „wounds – bandages atc..“ as if going to the base.


Medic has Red cross symbol on the arm.
Diagnosis table example:
http://www.borderwar.cz/…%20TABLE.pdf
http://www.borderwar.cz/…%20TABLE.jpg

Medic will go to HQ to pick his diagnosis table, if you run out diagnosis you go to HQ for new table – every table is different

Q and A

Q 1. In several cases there are „splints“ mentioned – does it mean that medics or soldiers have to carry actual splints? Or do they simply have to use the bandage to just mark a soldier as treated? Answer: You can use a stick ot a piece of wood or whatever could be applied as a splint. Those hardcore players could of course apply a real splint. The goal is to refrain the limb from movement

Q 2. How is „Stabilizing“ performed?
Answer: A wounded soldier is accompanied by any soldier (who will be ib real life providibg first aid = stabilizing him).

Q 3. What happens if someone is stabilized but a medic doesn’t get to them in 20 min?
Answer: Then he bleeds out and is KIA.

Q 4. What happens if I get stabilized but the soldier who stabilized me doesn’t wait for the medic and goes away?
Answer: To be stabilized somene must be next to you. One person could be stabilizing only one wounded.

Q 5. What is the meaning of the rest time?
Answer: Thats the time when wounded are recoverying from the shock and treatment. During the recovery time wounded cannot move, shoot, talk etc. but they could be transported. Its mandatory to put down the „death rag (reflection vest)“ during the recovery because you can be again killed.

Q 6. Does „cannot use arm“ mean that I can’t shoot an Assault rifle if I’m severely wounded in the arm? In such a case – can I use a pistol?
Answer: You can use it with your other hand. We do not distinguish rifles from pistols. 


Q 7. Can we use a white velcro tape instead of a bandage or do we have to bring real bandages?
Answer: Its up to you guys. But it have to be at least 3 cm wide.


3.21 CSH (Combat Support Hospital)

CSH station is forward line medical station which in some cases might be build in game, players transported or visiting CSH are able to remove their wounds effects after they are healed by combat Medic after engagement.

CSH is marked by CSH sign

If player is diagnosed as dead by the medic in field he must proceed to base for Respawn normally.


3.22 Forward line Ammo Dump:

Forward ammo resupply point might be build in some cases in game, every players is allowed to reload as many bbs as is marked on the reload card, every player is allowed to take only one reload card once visit in a depot.

You are allowed to visit depot once in 30 minutes, take in consideration that ammo depot has limited amount of reload cards.

You cannot share reload cards among players.

Forward ammo depot is marked by special Ammo depot sign

Base ammo depot and reload rules are still valid.

3.23 Chemical and Biological Warfare Rules.

Chemical or Biochemical attack can be announced only by the BW crew (Person with BW Crew insignia and marking)

If such a game event happen all players in announced area have to use GAS Mask or NBC suits. Everybody who will fail to put on Gas mask within 45 seconds will be automatically effected by Chemical or Biological weapon:
Once taking on the gas mask make sure you do it in a way no one can hit you to the head with BBs. Common sence and Safety First rule applies!

Biochemical Weapon Effects – once you are marked as wounded by such a weapon
1: If you want to LARP: open Biochemical Warfare Player Card and fulfill as best as you can what is described there.
2: If you don’t want to LARP: you are dead no healing from medic is possible once you are affected by Biochemical weapon, same respawn rules apply as when KIA.

Who is hit by biochemical weapon and who is not is sole decision of the organiser.

3.24 Decontamination chamber:
If decontamination of the player is needed, you must visit decontamination chamber on the base or in other in game facility.

All long term affects of Biochemical weapon will be removed after decontamination in the chamber.

3.25 Gas masks:
Gas mask are definitely a in game benefit to the player but not mandatory, gas mask or NBC suit will allow player to enter contaminated areas or areas with potential biochemical threat. Once taking on the gas mask make sure you do it in a way no one can hit you to the head with BBs. Respirators are not enough for entering contaminated are but count as a gasmask in case of biochemical weapon.

3.26 Chemical engineer unit:
Chemical engineer specialist will be able to measure and detect biochemical threats in game. Gas mask, rubber poncho or NBC suit is a must.

3.27 Contaminated areas,
Areas marked with Biohazard sign are considered contaminated by Biochemical threat, players without gas masks or NBC suits are not allowed to entry this areas – If player without gas mask enters such an area - instant death with no healing option is a result.

Area of contamination is considered circle of 10 meters around the sign.

3.28 Back pack rule

Backpacks could be used as a cover when they are not carried.

Which means that you cannot use the backpack as cover:

1) while any of shoulderstraps are on your shoulders = you carry it
2) while you are sitting down however the backpack is still attached to your back = you carry it
3) you carry the bag in the hand

You can use the backpack as cover:

1) part of base structure - is laying on the ground = you do not carry it
2) to build a temporary makeshift base in middle of the filed when on the stop - you drop it on the ground and its stay there = you do not carry it

No further excemptions. No tricks like carrying bag ful of styrofoam around the battlefield just to have a big backpack. No folding sleeping mat etc. used as a cover. Just use your common sense. Its milsim, no "find a hole in rules" game.


 

4.0 Communication

4.1 Communication
Communication among in game participants is organized by the HQ of current game side. PMR frequencies including sub channels.

All needed information is on the section forum

Organizers and Medical care clear PMR 1




5.0 Vehicles

No civilian vehicles are allowed to enter the game area.

In game usage of vehicles:
Vehicles can be used in the game if approved on the Offzone during registration.

Vehicles are used on the sole owners/drivers responsibility, organizers do not hold any responsibility for eventual damage to the cars and accidents caused by the vehicles. Vehicles can use only roads, any rides through terrain are forbidden. The maximum allowed speed for the game purposes is 20 km/h.

Following rules apply to regular technicals, open toped vehicles and non Jugernaut vehicles.

There will be both military and civilian vehicles moving around in-game. These may be friendly or hostile, may be fired upon, and their drivers and passangers may be eliminated.

In the event of a vehicle is hit the driver will stop the engine and shout HIT. If the driver himself is not hit, he can disembark the vehicle and continue playing.

From that moment vehicle is immobilised and has (10 minutes damage period)

All passangers must immediately disembark the vehicle

During the (10 minutes damage period vehicle can start to be repaired by engineer) if so is done vehicle can continue in game after if it is repaired (10 minutes repair time by engineer).

If engineer will not start working on repair within 10 minutes after vehicle is hit vehicle leaks out of oil and is destoryed. Vehicle shall vait another  10 minutes on spot as a wreck before it can drive away ro repawn.

Driver can also declare his vehicle being destroyed any time after being hit. By putting on orange markings and setting on signal lights blinking.

Destroyed vehicles will return to re-spawn with flying a orange flag or marking, to indicate that they are off-game.

To avoid misunderstandings, all participants bringing a in-game vehicle have to mark their vehicle with the TEAM-color on the windshield and with a small flag (40×20cm).

Insurgents, Guerillas, rebel fighters etc...– BLUE
Task Force – RED
PEASANTS -LIGHT GREEN
PMC units - YELLOW

CN Observers - WHITE

You can use as well together with colour symbol A4 markings with a name of your side.

In-game vehicles may not travel at more than 20 km/h. Only authorized drivers may drive vehicles during the game, and only those vehicles that have been assigned to them. It is strictly prohibited to just get in a vehicle and drive off. Marshalling vehicles and other off-game vehicles will be flying a orange flag.

Vehicle has a 60 minutes respawn as the driver.

Vehicles cannot be captured.

Vehicles can not pass Antitank Obstacles and minefileds.NOTE!

All neutralised / destroyed vehicles must show this clearly by having orange flags on both sides of the vehicle. And put on the blinking warning light!

Vehicle owners must prepare all needed markings.

Passenger are allowed to fire from the vehicles and can be fired upon.

We will breath control vehicle drivers and passenger during the event randomly.

No fuel and other costs of the vehicles are covered by the organisers.

Driver selects who he wants to transport or not.


BLWS Spearhead and Javelin modules might be present during the event.

Plattoons assigned to anti tank or long distance destruction missions might be equipped with the first prototypes of this devices.

Modules are working as a anti specific targets weapons, BLWS has limited ammo and can be reloaded only on the HQ.

BW 5 is a test for this BLWS anti vehicle and special target solution which we want to use more frequently in the future.

5.2 Juggernaut vehicles
Juggernaut vehicle is fully armour plated vehicle or vehicle marked with letter J on A4 paper on all sides of  the vehicle.

It might carry receivers BLWS system or it might as well not and it can be destroyed by the BLWS system, or by AT weapon by Flag out rule.

Turret gunners can be shot normally if present on the vehicle.

Juggernaut vehicle can also be destroyed by AT weapon using the Flag out rule. (rule below)

Juggernaut can ignore BB hits hit once fired upon from normal replicas and continue driving, reducing speed to 5km/hour. In to very slow mode. Under massive fire it must stop but is not destroyed (can be pinned down by BB fire)

Juggernaut can not pass Antitank Obstacles and minefileds.

Destroyed Juggernauts must come back to the HQ for restart/repair.

All vehicles not approved as Juggernauts by registration and HQ perosonel are considered open topped vehicles where standard vehicle rules apply.

5.3  Flag out rule

Do not produce your own flags, ingame flags are distributed in very very limited ammount by HQ!

This is a rule that will appear in game only in very small number. AT weapons on AT posts and RPG airsoft replica, BLVS spearhed maquets etc. can get on the HQ small number of Yellow Flags.

Players can come to HQ themselve to ask to receive flag, or can be done as well throught PLT on HQ briefing.

If you will wave the flag minimum 30 meters from the enemy,in front of any enemy vehicle including Juggernaut. Vehicle is destroyed without chance to repair. One flag = first vehicle in the row.

All passangers on on board are hit and must go to respawn with vehicle. After the 10 minutes wreck period. Please if possible give the yellow flaq to the vehicle driver  (putting yourself for a short period of time to Offgame mode if needed) so wehicle driver can bring it to opposite HQ.


Do not bring real used deactivate AT devices - its illegal in Czech Republic by law. Only airsoft BB shooting AT replicas are allowed.

 

Wave on the vehicle from visible distance with the flag (At least 40 meters). Flags are special distributed through the HQ only.

 

 



6.0 Airmobile Units Rules

Airmobile Units

Below are only main highlight of the exact rules touching Airmobile operation which apply to all players on the event, airmobile troops have to undertake special training before actual airmobile operation with more detailed information and instructions.

Once operating around airmobile units such as helicopters extreme safety measures must be undertaken!

All airmobile troops must before flight undertake safety and security training.

Before entering the helicopter equipment check will take place:

Following will be checked to undertake the airmobile operation – if check is failed you are not able to undertake the airmobile lift.

Prepare and adjust your gear according the rules below before not to cause delays because of insufficient equipment preparation.

- All equipment on player must be tightly attached – no loose equipment that can fall of during the flight
- Replicas must be on sling – over the shoulder so they don’t fall of
- Magazines out during the airlift procedure – you will insert magazines in after you land and get of the chopper on designated LZ
- Replica on safe mode during the airmobile procedure
- Safety shot to drum must be done before undertaking boarding procedure.
- No rags or bandanas around neck
- Helmets attached tightly to the head - if you don’t have helmet you must not wear anything on the head during the airmobile operation
- Safety googles always on.
- No ruck sacks, no bags, no butt packs allowed for airmobile operation
- You must have safety belt tightened during the flight
- Replica must be always pointing to the floor of the machine during the flight


Approaching the chopper:

- Always from front of the machine after pilots signal or flight crew signal

Disembarking the chopper

- Move always toward the front of the chopper never to the rear of the chopper as on the picture:

More detailed rules will be explained on spot

No shooting from or at helicopter on LZ and/or during flight ( violating of this rule will lead to instant game ban)

Stay away of the LZ or helicopter unless you are called to approach it by the crew.

 


7.0 Engineer units

Engineer units are able to mine resources, repair vehicles or to repair other special facilities.

There is one engineer per Platoon with special engineer sticker or armband.

There is allways only one ingeneer in the platoon leaving base - Ebgineer job cannot be given in field to other player.

Mining:

Engineer must be present for 30 minutes not further than 5 meters from mining station to be able to select ONE piece of raw material from the mining area. If he goes away from the mining station more than 5 meters or is wounded or killed all mining process must start again.

Repair:

Engineer must go around vehicle being able to touch it for 10 minutes - making at least 3 all around vehicle checks and repairs. After 10 minutes vehicle can continue driving. Destoyed by AT or oil leaked vehicles canot be repaired.

Juggernauts can be repaired only at base

Engineer can create and remove minefield and also anti tank obstacles

Cleaning minefield - one mine filed flag per 5 minutes.

 

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